HackDuke is a hackathon held at Duke University, and is the largest collegiate hackathon addressing social good.

Students will work closely with non-profits and development organizations as well as the top tech companies to create projects in four impact zones:

  1. Poverty & Inequality
  2. Health & Wellness
  3. Energy & Environment
  4. Education

Eligibility

  • Max team size is 4.
  • All code for the project must be written on site and day of.
  • If you are competing for the Novice prize, the majority of your teammates must be first time hackers or new to CS.
  • You may bring your own hardware, but we will also be providing hardware for hackers to borrow.

Requirements

  • You may only submit to one Grand Prize Track. If your project falls under multiple tracks, choose the track that fits your project most closely.
  • Code must be submitted to Github.

Hackathon Sponsors

Prizes

$3,250 in prizes

Grand Prize: Energy & Environment

The team that best addresses the issues of this respective track will be awarded $750 to a track-related non-profit of their choice.

The energy & environment impact track encompasses hacks addressing climate change, sustainability and conservation.

A few examples of hacks that qualify for this track:

1. Hacks that spread awareness of what citizens can do to help conserve resources
2. Hacks that help corporations and businesses assess and visualize their energy consumption
3. Hacks that assist organizations in being the most effective in their particular causes

You can find more ideas, inspiration and examples on the Energy & Environment section of our blog!

Grand Prize: Health & Wellness

The team that best addresses the issues of this respective track will be awarded $750 to a track-related non-profit of their choice.

The health & wellness impact track encompasses hacks addressing medicine, mental health and fitness.

A few examples of hacks that qualify for this track:

1. Hacks that spread awareness of certain areas in health that are stigmatized or misunderstood
2. Hacks that spread help diagnose, track and record medical conditions
3. Hacks that assist those in industry visualize, analyze and assess data

You can find more ideas, inspiration and examples on the Health & Wellness section of our blog!

Grand Prize: Poverty & Inequality

The team that best addresses the issues of this respective track will be awarded $750 to a track-related non-profit of their choice.

The poverty & inequality impact track encompasses hacks addressing homelessness, personal finance and the underprivileged.

A few examples of hacks that qualify for this track:

1. Hacks that assist existing organizations assess their impact
2. Hacks that spread awareness of certain misconceptions of certain underprivileged groups
3. Hacks that help those on the brink of homelessness assess their financial condition

You can find more ideas, inspiration and examples on the Poverty & Inequality section of our blog!

Grand Prize: Education

The team that best addresses the issues of this respective track will be awarded $750 to a track-related non-profit of their choice.

The education impact track encompasses hacks addressing K-12, higher education and accessibility to education.

A few examples of hacks that qualify for this track:

1. Hacks that improve methods of learning any kind of subject matter
2. Hacks that help administrators analyze, assess and visualize their data
3. Hacks that assist organization and productivity from not only a student's standpoint but an administrative standpoint

You can find more ideas, inspiration and examples on the Education section of our blog!

Additionally, Coursera will be announcing a prize for the winners of the HackDuke event in the Education Track. Included will be a 2-day, 1-night trip (airfare and accommodation only) to visit their SF Bay Area office and have lunch with members of the Coursera team and leadership. Eligible team size is limited to four people max. Prize eligibility will be conditioned upon recipients completing a Coursera waiver and release form.

Novice Prize

There will be a prize for those who are new to programming or attending a hackathon for the first time. The team or individual that creates the best hack that addresses any of the tracks of impact above and meet the requirements for being a novice will be awarded $250 to donate to a non-profit of their choice.

Best Use of Duke APIs

The team who makes the best use of any Duke API that has benefit to the Duke community will win a Innovation Co-Lab grant to continue their project the next semester.

Best Code For Good App Built With Bluemix (2)

Gift to eligible institution of over $1000 from IBMers with matching grants and Get Bold book by @sandy_carter.

The Best Use of the Sendgrid API for Social Good

SendGrid thinks developers are awesome. They want to empower you to build cool things. The team who makes the best use of the SendGrid API will be given a Goal Zero Switch Eight Solar Charger and Battery Pack for each team member, so you can stay green while charging your phone and stay powered up on the go.

Best Microsoft Azure Hack for Social Good

Azure Add-ons can be a key accelerator for teams competing at hackathons. Azure Addons are pre-build/full-tested capabilities available through industry standards. Azure Data Marketplace is another capability which offers a collection of datasets that you can use to solve a diversity of real-world problems. The team that best uses Microsoft Azure in a hack for social good wins Dell Venue Pros for their team!

The Best Use of the Versal API for Social Good

Versal will be giving away four 2GB Livescribe Echo smartpens to any team that best uses their API for social good!

The Best Use of Any eBay API for Social Good

Coursera Prize for Best Hack to Improve Online Education

Devpost Achievements

Submitting to this hackathon could earn you:

How to enter

  • All participants must submit their hacks onto ChallengePost by Sunday, November 16th 2014 at noon.

Judges

TBC

TBC

Judging Criteria

  • TBC
  • Problem
    Understanding of the community the hack is aimed at, Understanding of the problem attempting to be solved, Extent to which the problem is solved or mediated
  • Technical
    Technical ingenuity and ambition, Project difficulty
  • Viability
    Ability for the hack to be utilized in the real world, Long term usefulness of the hack

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